IMMERSIVE SOUND R&D - @IKLECTIK


AMOENUS is collaborated with IKLECTIK art centre to host a series of immersive audio research and development. The R&D took place on our new 13.4 Ambisonics sound system and will involve a diverse group of artists, each exploring 3D audio practices in their respective artistic fields.

The practices explored include sound art, electronic music, digital dance, digital art and embodied sound perception. The  participants will be given time and support to develop their research and will share  the result in a curated public showcase at IKLECTIK.

<- Watch this space to discover the next R&Ds!



CONTACT
info@amoenus.co.uk
London, United Kingdom





Shiva Feshareki

Turntablism meets spatial sound

Experimental composer and performer Shiva Feshareki joined creative technologist Andy Sheen to transform the turntable into a 3D sound performative tool. Integrating the disk’s rotation with the movement of sound in space (Ambisonics powered by Auditif) has taken Shiva’s sculptural approach to sonic performance to a new level.

Described as the most “cutting-edge expression of turntablism”, Shiva exists at the intersection of many artistic scenes, experimenting with electronic & club music, concert & orchestral, art & design and free improvisation.



Deaf Rave x Subpac

Deafness & Sonic Embodiment

Six musically involved deaf participants got together to explore the embodied perception of sound. They used musical tools enabling them to improvise in the range of infra-low frequencies creating live, throbbing soundscapes with, through and for the human body. Low frequencies were amplified using SubPac vibro-tactile technology and an immersive array of sub speakers.

“During this R&D I discovered a new dimension of sound that I can enjoy even without my earing implants”  Sarah O Adedeji.







Pell Ensemble - 800 Lifetimes

Digital Contemporary Dance

Choreographer Rebecca Evans joined sound designer Christian Duka and dancer Antony Daly Luna to explore sound & movement interaction in the context of dance work in progress “800 Lifetimes”. The R&D explored Flowfal, a software that harnesses the built-in sensors of smart watches and converts them into parameters capable of sculpting sound in space



Tomas Nordmark

Music Composition

Swedish composer Tomas Nordmark will investigate the use of the 3D sound space as a compositional & performative tool to further the development of his piece “It If”. Taking inspiration from Steve Reich’s “City life”, Tomas has recorded City of london soundscape during lockdown and extracted its musicality by analysing inherent tonal and rhythmic elements. 





Dom Bouffard & Nick Burge

Interactive Live Music

Guitarist/composer Dom Bouffard & Soundsmith Nick Burge explored DIY motion sensing technologies as tools to sculpt sound in space. The ensuing soundscape ranged from hypnotic to apocalyptic: screaming guitars and throbbing drones resounded ominously in the walls of IKLECTIK, moving across space at the command of the musicians gestures.



Avsluta

Sound Art

Sound artist and performer Lucie Stepankova will explore improvisation as a way to demonstrate the emergence of agency in inanimate objects. The aim of her research is to integrate spatial audio into her performative process investigating theoretical frameworks of deep ecology and new materialism to cultivate vibrant sonic ecosystems.






 IMMERSIVE AUDIO R&D


AMOENUS is collaborating with IKLECTIK art centre to host a series of immersive audio research and development.


The R&Ds are taking place on the new 13.4 Ambisonics sound system and involve a diverse group of artists, each exploring 3D audio practices in their respective artistic fields. 





THE RESEARCH


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SHIVA FESHAREKI

TURNABLISM MEETS SPATIAL SOUND

Experimental composer and performer Shiva Feshareki joined creative technologist Andy Sheen to transform the turntable into a 3D sound performative tool. Integrating the disk’s rotation with the movement of sound in space (Ambisonics powered by Auditif) has taken Shiva’s sculptural approach to sonic performance to a new level.

Described as the most “cutting-edge expression of turntablism”, Shiva exists at the intersection of many artistic scenes, experimenting with electronic & club music, concert & orchestral, art & design and free improvisation.





AMY CUTLER

IMMERSIVE INTERACTIVE INSTALLATION

Dr. Amy Cutler worked with Tom Fox to create a new reactive soundscape, de-composing nature documentary scores and their conventional symphonic order. Using ultrasonic proximity sensors attached to trigger objects, they created an interactive environment in 3D audio approaching silence as an active strike action.



This work relies on forms of strike action, where the participatory element, or “doing”, is to take action to block or interrupt certain sound signatures. In essence, it is the audience’s responsibility to physically create and protect the silences they want to hear. Amy wanted to work with a real-world ambisonics installation because she want to work with the presence of the audience as something inescapable – which they must therefore make useful.